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Name:
[17b]
Player:
Mark Toigo
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
20
8
18
DEX
10
x3
20
24
12
CON
10
x2
20
4
11
BODY
10
x2
20
2
18
INT
10
x1
20
8
11
EGO
10
x2
20
2
10
PRE
10
x1
20
0
8
COM
10
x1/2
20
-1
5
PD
4
x1
8
1
4
ED
2
x1
8
2
4
SPD
2.8
x10
4
12
10
REC
6
x2
10
8
24
END
24
x1/2
50
0
26
STUN
26
x1
50
0
Characteristics Cost:
70
STR Roll: 13-
DEX Roll: 13-
CON Roll: 11-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 4/25"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima  
15 
Secret Identity  
15 
Psych. Lim.  
Phys. Lim.  
25 
Hunted: T.H.E.M. ; Capabilities: More Powerful, 15 ; Non-combat Influence: Extensive, +5  
15 
Accidental Change: when startled  
20 
DNPC: Roommate  
15 
Phys. Lim.: Student  
15 
Other: Mystery Disad  
Experience
20
Disad Total:
145
Exp Spent +
20
Cost =
265

[17b]

Pts Skill /
Talent / Perk / Power
END/
Roll
24 
Hand-To-Hand Attack (8d6, Total 11½d6) ; Special Effect: Mutant Powers (24)  2
18 
Clinging (Clinging STR +23) ; Special Effect: Mutant Powers (18)
29 
Shrinking-5 (DCV +10, Height 0 cm/0") ; Mass: 0 kg/0.00 lbs ; Knockback Increase: 15 ; PER Bonus: -10 ; Special Effect: Mutant Powers ; Limited Power: all or nothing: -¾ (50)  5
26 
Superleap (+21", 25", NC: 100") ; Non-Combat Multiplier: ×4, +5 ; Non-Combat (MPH): 125 ; Special Effect: Mutant Powers (26)  4
20 
15" Gliding (NC: 60") ; Non-Combat Multiplier: ×4, +5 ; Non-Combat (MPH): 89 ; Special Effect: Mutant Powers (20)
40 
4d6 Flash (Normal Sight, Sight, Hearing) ; Sense Group: Hearing, 10 ; Special Effect: Mutant Powers ; Linked: -½ (60)  6
Computer Programming  13-
Security Systems  13-
Electronics  11-
Demolitions  8-
Knowledge Skill: Chemistry  11-
+1 level w/3 related skills
15 
Money (Filthy Rich)
Bump Of Direction
Luck (1d6)
195
: Skills and Powers Cost
70
+ Characteristics Cost
265
= Total Cost
Base OCV: 6 Base DCV: 6 / 16
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
5½d6 bef. Pushing
Move By
"
-2
-2
2d6+v/5
Move Through
"
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18, SPD: 4, ECV: 4
Phases: 3, 6, 9, 12
PD/rPD: 5/0   ED/rED: 4/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg