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Name:
[15b]
Player:
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
13
DEX
10
x3
20
9
13
CON
10
x2
20
6
10
BODY
10
x2
20
0
13
INT
10
x1
20
3
18
EGO
10
x2
20
16
18
PRE
10
x1
20
8
18
COM
10
x1/2
20
4
3
PD
3
x1
8
0
3
ED
3
x1
8
0
3
SPD
2.3
x10
4
7
8
REC
6
x2
10
4
26
END
26
x1/2
50
0
30
STUN
24
x1
50
6
Characteristics Cost:
66
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 12-
EGO Roll: 13-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
10 
Phys. Lim.: student  
20 
Psych. Lim.: code vs. killing  
15 
DNPC: Roomate: Evie Straum  
20 
Normal Characteristic Maxima  
15 
Psych. Lim.: Flighty  
Reputation: Student Body Treasurer  
15 
Secret Identity  
15 
Phys. Lim.: Geas Blade  
25 
Dependence: on Blade ; Substance: Common, +10  
15 
Hunted: CHAOS ; Capabilities: More Powerful, 15  
Experience
0
Disad Total:
155
Exp Spent +
0
Cost =
255

[15b]

Pts Skill /
Talent / Perk / Power
END/
Roll
60 
Armor (20 PD/20 ED) (60)
10 
Clairsentience (Normal Sight, Hearing) ; Sense: Hearing, 5 ; Limited Power: Only to perceive evil/wrong: -½ ; OAF: -1 (25)  2
15 
2d6 HKA: Mystic Blade (Total 2½d6) ; OAF: -1 (30)  3
Instant Change ; Clothes: One Set, 5 ; IIF: -¼ (5)
20 
8d6 Suppress ; Special Effect: Magic ; OAF: -1 (40)  4
20 
10" Teleportation (Long Range 10") ; Long Range: 10" ; Long Range (miles): 0.012 ; Special Effect: Magic (20)  2
Knowledge Skill: Random Stuff  12-
Bureaucratics  15-
Breakfall  12-
Bribery  13-
Conversation  13-
Forgery  13-
French (Completely Fluent w/accent) ; Similarity Cost: 1
Oratory  13-
Persuasion  13-
24 
Danger Sense (Out of Combat, Immediate Vicinity) ; Works: Out of Combat, +5 ; Range: Immediate Vicinity, +5  13-
189
: Skills and Powers Cost
66
+ Characteristics Cost
255
= Total Cost
Base OCV: 4 Base DCV: 4
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
4d6 bef. Pushing
Move By
"
-2
-2
1½d6+v/5
Move Through
"
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 23/20   ED/rED: 23/20   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 151½kg