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Name:
[13b]
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
20
8
13
DEX
10
x3
20
9
18
CON
10
x2
20
16
14
BODY
10
x2
20
8
13
INT
10
x1
20
3
13
EGO
10
x2
20
6
16
PRE
10
x1
20
6
18
COM
10
x1/2
20
4
5
PD
4
x1
8
1
5
ED
4
x1
8
1
4
SPD
2.3
x10
4
17
8
REC
8
x2
10
0
36
END
36
x1/2
50
0
32
STUN
32
x1
50
0
Characteristics Cost:
79
STR Roll: 13-
DEX Roll: 12-
CON Roll: 13-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 4/24"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima  
15 
Phys. Lim.: Student  
20 
DNPC: Roomate  
15 
DNPC: Boyfriend/Girlfriend  
20 
Psych. Lim.: Code vs. killing  
25 
Hunted: T.H.E.M. ; Capabilities: More Powerful, 15 ; Non-combat Influence: Extensive, +5  
Watched: Parapsychology Dept ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Geographical Area: Limited, -5 ; Actions: Only Watching, ×½ ; Punishment: Mild, -5  
15 
Secret Identity  
Distinctive Features: Paranormal ; Concealability: Easily, 5  
10 
Distinctive Features: Sticky ; Concealability: Concealable, 10  
Experience
0
Disad Total:
150
Exp Spent +
0
Cost =
250

[13b]

Pts Skill /
Talent / Perk / Power
END/
Roll
27 
Clinging (Clinging STR +50) (27)
30 
Force Field (30 PD/15 ED) ; Linked (to Clinging): -½ (45)  4
15 
Power Defense (15 pts) (15)
25 
Superleap (+20", 24", NC: 96") ; Non-Combat Multiplier: ×4, +5 ; Non-Combat (MPH): 119 (25)  4
10 
Missile Deflection (Arrows, None, OCV 4) ; OCV: 4 (10)
Breakfall  13-
Knowledge Skill: Home Ec  13-
Martial Dodge (OCV --, DCV +5)
Martial Strike (OCV +0, DCV +2, 5½d6)
Martial Grab (OCV -1, DCV -1, STR 28)
Martial Throw (OCV +0, DCV +1, 3½d6+v/5)
Martial Escape (OCV +0, DCV +0, STR 33)
Defensive Block (OCV +1, DCV +3)
32 
+4 level w/All Combat
171
: Skills and Powers Cost
79
+ Characteristics Cost
250
= Total Cost
Base OCV: 4 Base DCV: 4
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +4 All Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
5½d6 bef. Pushing
Move By
"
-2
-2
2d6+v/5
Move Through
"
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Martial Dodge
"
+5
Martial Strike
"
0
+2
5½d6
Martial Grab
"
-1
-1
STR 28
Martial Throw
"
+0
+1
3½d6+v/5
Martial Escape
"
0
0
STR 33
Defensive Block
"
+1
+3
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 4, ECV: 4
Phases: 3, 6, 9, 12
PD/rPD: 35/30   ED/rED: 20/15   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg