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Name:
[11b]
Player:
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
14
DEX
10
x3
20
12
13
CON
10
x2
20
6
13
BODY
10
x2
20
6
13
INT
10
x1
20
3
18
EGO
10
x2
20
16
9
PRE
10
x1
20
-1
14
COM
10
x1/2
20
2
3
PD
3
x1
8
0
3
ED
3
x1
8
0
3
SPD
2.4
x10
4
6
6
REC
6
x2
10
0
26
END
26
x1/2
50
0
27
STUN
27
x1
50
0
Characteristics Cost:
53
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 12-
EGO Roll: 13-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima  
25 
DNPC: Roommate  
15 
Phys. Lim.: Student  
15 
Psych. Lim.: Short Temper  
30 
Hunted: T.H.E.M. ; Capabilities: More Powerful, 15 ; Non-combat Influence: Extensive, +5  
Watched: Parapsychology Dept ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Geographical Area: Limited, -5 ; Actions: Only Watching, ×½ ; Punishment: Mild, -5  
15 
Secret Identity  
Distinctive Features: Paranormal ; Concealability: Easily, 5  
10 
Phys. Lim.: Nightmares  
10 
Watched: Ghosts ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Actions: Only Watching, ×½  
Experience
0
Disad Total:
150
Exp Spent +
0
Cost =
250

[11b]

Pts Skill /
Talent / Perk / Power
END/
Roll
90 
Clairsentience (Hearing, Sight) ; See: Future and Past, +40 ; Dimensions: Other, +20 (90)  9
60 
Summon: Ghosts (4 100-point creatures) (60)  6
Simulate Death
Lightsleep
Fast Draw  14-
Knowledge Skill: Philosophy  13-
Paramedic  14-
Security Systems  14-
Spanish (Completely Fluent w/accent)
13 
Streetwise  16-
197
: Skills and Powers Cost
53
+ Characteristics Cost
250
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
4d6 bef. Pushing
Move By
"
-2
-2
1½d6+v/5
Move Through
"
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 14, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 3/0   ED/rED: 3/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 151½kg