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Name:
[9b]
Player:
Val
Char
Base
Cost
Max
Pts.
18
STR
10
x1
20
8
18
DEX
10
x3
20
24
13
CON
10
x2
20
6
14
BODY
10
x2
20
8
10
INT
10
x1
20
0
13
EGO
10
x2
20
6
10
PRE
10
x1
20
0
14
COM
10
x1/2
20
2
6
PD
4
x1
8
2
3
ED
3
x1
8
0
3
SPD
2.8
x10
4
2
10
REC
7
x2
10
6
30
END
26
x1/2
50
2
31
STUN
30
x1
50
1
Characteristics Cost:
67
STR Roll: 13-
DEX Roll: 13-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 12-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 4"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima  
15 
Psych. Lim.: Only Kills in Military Combat  
10 
Distinctive Features: Military Dress - Uniforms ; Concealability: Easily, 5 ; Reaction: Always noticed & major reaction, +5  
20 
Psych. Lim.: Superpatriot  
10 
Accidental Change: When given Military Commands  
10 
Watched: MP and Military Advisors ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Actions: Only Watching, ×½  
25 
Hunted: T.H.E.M. ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5  
Watched: Parapsychology Dept ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Geographical Area: Limited, -5 ; Actions: Only Watching, ×½ ; Punishment: Mild, -5  
Distinctive Features: Paranormal ; Concealability: Easily, 5  
15 
Secret Identity  
Susceptibility: Cold ; Condition: Common, +10  
10 
Vulnerability: Cold ; Attack: Common, +10  
Experience
0
Disad Total:
150
Exp Spent +
0
Cost =
250

[9b]

Pts Skill /
Talent / Perk / Power
END/
Roll
Elemental Control (5-pt reserve) ; Special Effect: Fire (5)
a-65 
8d6 Energy Blast ; Versus: PD ; Special Effect: Fire ; Indirect: Any Location & Any Direction, +¾ ; Special Effect: Fire (70)  7
b-25 
Force Field (15 PD/15 ED) ; Special Effect: Fire ; Special Effect: Fire (30)  3
c-10 
Flash Defense (Sight, 15 pts) ; Special Effect: Fire ; Special Effect: Fire (15)
d-45 
Summon: Firepups (4 50-point creatures) ; Special Effect: Fire ; Special Effect: Fire (50)  5
Combat Sense  12-
Resistance (+5 to EGO Rolls)
Weapon Permit
Breakfall  13-
Knowledge Skill: Military Science  11-
+2 level w/Shotguns and Assault Rifles
Survival  11-
Tactics  11-
Transport Familiarities
(2) 
Small Ground Vehicles
Weapon Familiarities
(2) 
Small Arms Group
183
: Skills and Powers Cost
67
+ Characteristics Cost
250
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 Shotguns and Assault Rifles
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
5½d6 bef. Pushing
Move By
"
-2
-2
2d6+v/5
Move Through
"
-v/5
-3
3½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 21/15   ED/rED: 18/15   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 303kg