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Name:
[1b]
Player:
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
13
DEX
10
x3
20
9
13
CON
10
x2
20
6
13
BODY
10
x2
20
6
18
INT
10
x1
20
8
13
EGO
10
x2
20
6
13
PRE
10
x1
20
3
16
COM
10
x1/2
20
3
3
PD
3
x1
8
0
3
ED
3
x1
8
0
3
SPD
2.3
x10
4
7
8
REC
6
x2
10
4
30
END
26
x1/2
50
2
30
STUN
27
x1
50
3
Characteristics Cost:
60
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6/8"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
10 
Distinctive Features: Always looking at stuff that isn't there ; Concealability: Concealable, 10  
Distinctive Features: Paranormal ; Concealability: Easily, 5  
15 
DNPC: Roomate  
25 
Hunted: T.H.E.M. ; Capabilities: More Powerful, 15  
20 
Normal Characteristic Maxima  
10 
Phys. Lim.: Second Sight interferes with normal perception  
15 
Phys. Lim.: Student  
20 
Psych. Lim.: Code vs. Killing  
10 
Psych. Lim.: Stuck-Up  
15 
Secret Identity  
Watched: Parapsychology Dept ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Geographical Area: Limited, -5 ; Actions: Only Watching, ×½ ; Punishment: Mild, -5  
Experience
0
Disad Total:
150
Exp Spent +
0
Cost =
250

[1b]

Pts Skill /
Talent / Perk / Power
END/
Roll
Running (+2", 8", NC: 16") ; Non-Combat (MPH): 4 (4)  2
15 
Elemental Control (15-pt reserve) (15)
a-35 
10d6 Telepathy (50)  5
b-45 
6d6 Ego Attack (60)  6
c-25 
8d6 Mind Scan ; Number of Minds: 10,000,000 (40)  4
d-15 
Mental Defense (33 pts) ; Add to Total (30)
e-15 
Targeting Sense - Aura Sight (??) (30)
Money (Well Off)
Cramming
Speed Reading
Bureaucratics  12-
Breakfall  12-
Conversation  12-
High Society  13-
Riding  12-
Knowledge Skill: Medieval French Literature  8-
Latin (Basic Conv.) ; Literacy: Literate (if not standard), 1
French (Completely Fluent w/accent)
190
: Skills and Powers Cost
60
+ Characteristics Cost
250
= Total Cost
Base OCV: 4 Base DCV: 4
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
4d6 bef. Pushing
Move By
"
-2
-2
1½d6+v/5
Move Through
"
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 3/0   ED/rED: 3/0   MD: 33
END: ______   STUN: ______   BODY: ______
Lift: 151½kg