Name: |
Chester Fields |
Player: |
Mitch Albala |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 10 |
STR |
10 |
x1 |
20
|
0 |
| 15 |
DEX |
10 |
x3 |
20
|
15 |
| 13 |
CON |
10 |
x2 |
20
|
6 |
| 12 |
BODY |
10 |
x2 |
20
|
4 |
| 18 |
INT |
10 |
x1 |
20
|
8 |
| 13 |
EGO |
10 |
x2 |
20
|
6 |
| 11 |
PRE |
10 |
x1 |
20
|
1 |
| 14 |
COM |
10 |
x1/2 |
20
|
2 |
| 3 |
PD |
2 |
x1 |
8
|
1 |
| 4 |
ED |
3 |
x1 |
8
|
1 |
| 3 |
SPD |
2½ |
x10 |
4
|
5 |
| 7 |
REC |
5 |
x2 |
10
|
4 |
| 36 |
END |
26 |
x1/2 |
50
|
5 |
| 29 |
STUN |
24 |
x1 |
50
|
5 |
|
Characteristics Cost: |
63 |
|
| STR Roll: |
11- |
| DEX Roll: |
12- |
| CON Roll: |
12- |
| INT Roll: |
13- |
| EGO Roll: |
12- |
| PER Roll: |
13- |
|
| Run: 6/46" |
| Swim: 2" |
| Jump: 2" |
|
|
|
|
|
| Disadvantages |
+ Base: 100 |
10
|
Dependence: Anything you can Smoke; Substance: Common, +10 |
5
|
Distinctive Features: Paranormal; Concealability: Easily, 5 |
15
|
Gm Fudge Factor |
25
|
Hunted: T.H.E.M.; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 |
20
|
Normal Characteristic Maxima |
15
|
Phys. Lim.: Bright Lights |
20
|
Psych. Lim.: Code vs. Killing |
10
|
Psych. Lim.: Understands Computers, not people |
15
|
Secret Identity |
25
|
Susceptibility: water; Condition: Common, +10 |
8
|
Watched: Cousneling Center; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Only Watching: ×½ |
5
|
Watched: Parapsych Dept; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Mild, -5 |
8
|
Watched: RA (Housing); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Only Watching: ×½ |
|
|
|
Disad Total: |
181 |
Exp Spent + |
0 |
Cost = |
281 |
|
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
20 |
Elemental Control (20-pt reserve)
; Special Effect: Electricity |
|
a-20 |
Desolidification: "body of electricity"
; Vulnerability: non-conductors; Special Effect: Electricity; Special Effect: Electricity |
4
|
b-60 |
8d6 Energy Blast
; Versus: ED; Special Effect: Electricity; Damage Shield: +½; Affects Solid: +½; Special Effect: Electricity |
8
|
c-71 |
Running (+40", 46", NC: 368")
; Non-Combat Multiplier: ×8, +10; Special Effect: Electricity; Limited Power: only along metal: -1; Special Effect: Electricity |
30
|
d-11 |
8d6 Energy Blast
; Versus: ED; Special Effect: Electricity; Charges: 6, -¼; Recoverable Charges: -2 lev; Increased END: ×2, -½; Special Effect: Electricity |
0
|
11 |
Computer Programming
|
17-
|
5 |
Knowledge Skill: Computer Science
|
15-
|
5 |
Cramming
|
|
3 |
Cryptography
|
13-
|
7 |
Electronics
|
13-
|
3 |
Science: Robotics
|
13-
|
2 |
Knowledge Skill: Role-Playing Games
|
11-
|
|
218 |
: Skills and Powers Cost |
63 |
+ Characteristics Cost |
281 |
= Total Cost |
|
|
| Base OCV: |
5 |
Base DCV: |
5 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
½ |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
½ |
+2 vs. RMod |
| Disarm |
½ |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
½ |
-- |
+3 |
vs. all attacks, abort |
| Grab |
½ |
-1 |
-2 |
grab, do STR |
| Haymaker |
½ |
0 |
-5 |
3d6 bef. Pushing |
| Move By |
½ |
-2 |
-2 |
1d6+v/5 |
| Move Through |
½ |
-v/5 |
-3 |
2d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
½ |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
½ |
+0 |
+0 |
|
| Covered |
½ |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
½ |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
½ |
-1/3d6 |
0 |
full STUN, ½ BODY |
| Roll w/Punch |
½ |
-2 |
-2 |
½ STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
×½ |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 15, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 3/0 ED/rED: 4/0 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 100kg |
|