Name:
Chester Fields
Player:
Mitch Albala
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
20
0
15
DEX
10
x3
20
15
13
CON
10
x2
20
6
12
BODY
10
x2
20
4
18
INT
10
x1
20
8
13
EGO
10
x2
20
6
11
PRE
10
x1
20
1
14
COM
10
x1/2
20
2
3
PD
2
x1
8
1
4
ED
3
x1
8
1
3
SPD
x10
4
5
7
REC
5
x2
10
4
36
END
26
x1/2
50
5
29
STUN
24
x1
50
5
Characteristics Cost:
63
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6/46"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
10 
Dependence: Anything you can Smoke; Substance: Common, +10 
Distinctive Features: Paranormal; Concealability: Easily, 5 
15 
Gm Fudge Factor 
25 
Hunted: T.H.E.M.; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
20 
Normal Characteristic Maxima 
15 
Phys. Lim.: Bright Lights 
20 
Psych. Lim.: Code vs. Killing 
10 
Psych. Lim.: Understands Computers, not people 
15 
Secret Identity 
25 
Susceptibility: water; Condition: Common, +10 
Watched: Cousneling Center; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Only Watching: ×½ 
Watched: Parapsych Dept; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Mild, -5 
Watched: RA (Housing); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Only Watching: ×½ 
Experience
8
Disad Total:
181
Exp Spent +
0
Cost =
281

Sparky

Pts Skill /
Talent / Perk / Power
END/
Roll
20 
Elemental Control (20-pt reserve) ; Special Effect: Electricity
a-20 
Desolidification: "body of electricity" ; Vulnerability: non-conductors; Special Effect: Electricity; Special Effect: Electricity  4
b-60 
8d6 Energy Blast ; Versus: ED; Special Effect: Electricity; Damage Shield: +½; Affects Solid: +½; Special Effect: Electricity  8
c-71 
Running (+40", 46", NC: 368") ; Non-Combat Multiplier: ×8, +10; Special Effect: Electricity; Limited Power: only along metal: -1; Special Effect: Electricity  30
d-11 
8d6 Energy Blast ; Versus: ED; Special Effect: Electricity; Charges: 6, -¼; Recoverable Charges: -2 lev; Increased END: ×2, -½; Special Effect: Electricity  0
11 
Computer Programming  17-
Knowledge Skill: Computer Science  15-
Cramming
Cryptography  13-
Electronics  13-
Science: Robotics  13-
Knowledge Skill: Role-Playing Games  11-
218
: Skills and Powers Cost
63
+ Characteristics Cost
281
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
3d6 bef. Pushing
Move By
½
-2
-2
1d6+v/5
Move Through
½
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 15, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 3/0   ED/rED: 4/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 100kg