| Points |
Powers |
END |
| 15 |
Elemental Control (15-pt reserve); Special Effect: Light
|
|
| a-25 |
3d6 Flash (Normal Sight, Sight); Range: 200; Special Effect: Light; Special Effect: Light
|
4 |
| b-15 |
Force Field (7 PD/23 ED); Special Effect: Light; Special Effect: Light
|
3 |
| c-15 |
Invisibility (Normal Sight, Sight); Special Effect: Light; Special Effect: Light
|
3 |
| d-12 |
6d6 Energy Blast; Range: 150; Versus: ED; Beam Attack: -1/4; Special Effect: Light; Special Effect: Light
|
3 |
| e-28 |
Images (Normal Sight, Sight, 4" radius); Range: 215; Observer PER Penalty: 3, +9; Special Effect: Light; Special Effect: Light
|
4 |
| f-25 |
8d6 Mind Control: Hypnosis; Communication: Verbal, +0; Special Effect: Light; Special Effect: Light
|
4 |
| 135 |
Total Powers |
|
| 100+ |
Disadvantages |
| 10 |
Berserk: when taunted (and unable to just go away) (8-, 8-, Enraged Only); Circumstances: Common, +10
|
| 10 |
Distinctive Features: huge; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
|
| 20 |
Normal Characteristic Maxima
|
| 20 |
Phys. Lim.: student (All the Time, Greatly)
|
| 15 |
Hunted: T.H.E.M. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
| 10 |
Susceptibility: total darkness (1d6 STUN/Turn); Condition: Uncommon, +5
|
| 15 |
Secret Identity
|
| 20 |
Psych. Lim.: code vs. killing (Common, Total)
|
| 120 |
Total Disadvantages |