Iroxia

Alternate ID's: "Roxy"
Campaign: Gerald's Star Hero Game

CharValueRollNotes
Strength1312-2 1/2d6 / 151.6kg
Dexterity3316- 
Constitution2013- 
Body1512- 
Intelligence1813-PER Roll 16-
Ego1312- 
Presence1813-3 1/2d6
Comliness2013- 

Physical Def6/210/15(Normal/Resistant)
Energy Def6/210/15(Normal/Resistant)
Speed6Phases: 2, 4, 6, 8, 10, 12
Recovery20  
Endurance40  
Stun50  

Offense:1122-(11+OCV = Roll To Hit)
Defense:11  
Mental:415-(11+ECV = Roll To Hit)
Running: 6"/12"
Leaping H: 2 1/2"
Swimming: 11"/22"
Leaping V: 1"
Teleporting: /80"

Range Modifiers

Range0-45-89-1617-3233-6465-128
RMod0-2-4-6-8-10

Disadvantages

Social Limitation: Secret ID (Frequently, Major)
Psychological Limitation: Subject to Orders (Common, Total)
Hunted: The Empire 14- (As Pow, NCI, Watching)
Vulnerability: 2 x STUN Heat Based Attacks (Very Common)
Psychological Limitation: Curious / Adores Mysteries (Very Common, Strong)
Psychological Limitation: Tricky (Very Common, Strong)
Hunted: Ky'Ree 11- (Mo Pow, Harshly Punish)
Social Limitation: Criminal Record in Some Parts of the Galaxy (Frequently, Minor)

Powers

 END
Life Support (Vacuum, breathe water) (Expanded Breathing; Safe in High Pressure; Safe in Low Pressure/Vacuum)0
+3 PER with all Sense Groups0
Gun: Energy Blast 10d6 (50 Active Points); OAF (-1) vs ED.5
Elemental Control, 40-point powers
1) Invisibility to Sight, Smell/Taste and Hearing Groups , No Fringe (40 Active Points)4
2) Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+4 versus Range Modifier): +4 (34 Active Points)0
3) Shape Shift (Sight, Touch, Smell/Taste and Hearing Groups, limited group of shapes), Imitation, Instant Change (44 Active Points)4
4) Armor (15 PD/15 ED) (45 Active Points)0
5) Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 w/STR) (45 Active Points) vs PD.4
6) Drain EGO 6d6 (60 Active Points) vs EGO.6
7) Healing BODY 8d6 (80 Active Points); Self Only (-1/2)8
8) Teleportation 20", No Relative Velocity, x2 Increased Mass, x4 Noncombat, Safe Blind Teleport (+1/4) (75 Active Points)7
9) Energy Blast 6d6, No Normal Defense (hardened defense, too much mass to teleport; +1) (60 Active Points) vs ED.6
10) Physical Damage Reduction, Resistant, 50% (30 Active Points)0

Talents

Double Jointed
Universal Translator 16-

Skills

+3 with HTH Combat
Acrobatics 16-
Breakfall 16-
Combat Piloting 18-
Concealment 15-
Sleight Of Hand 16-
Deduction 13-
Disguise 14-
Forgery (Documents) 13-
Lockpicking 16-
Mimicry 13-
Security Systems 16-
Shadowing 15-
Stealth 19-
Streetwise 14-
TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Military Spacecraft, Personal Use Spacecraft, Science Fiction & Space Vehicles
WF: Small Arms

Martial Arts

Pts.Maneuver
5Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2 1/2d6 Strike
4Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on
4Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs
 

Character Information

Height: 1.73 mHair: Refractive / DarkDisad Points: 150Experience (Unspent/Total): 26/56
Weight: 60.00 kgEyes: GreenBase Points: 500Total Points: 706

Appearance: Roxy’s body temperature is a little low compared to homo sapiens norms. She’s still warm blooded, but she’ll always be the coldest person in the room to IR. A doctor under the impression she was a normal human would probably be very concerned.In her default form, she will pass for human at a cursory glance or in still photography. Her skin has an iridescent sheen to it and her hair is highly refractive (in still photography, it just looks like a little glare). She has gills across her torso/back, unless she deliberately conceals them. She does need them ‘open’ to breathe water.

Background: Roxy’s race is exclusively water-breathing. This does reduce the amount of information oxygen breathers have. There isn’t a real air-resonant name for them. The sonar-to-air translation comes out to ‘the Green Water People'.

Personalilty: The Green Water People use a high level of nonverbal communication - color changes in skin bear a lot of information. This is naturally lost when one stays in (or deals with) a monoform. They are generally known to be a subtle people. Direct questions are not actually rude among them, they’re just unusual. Direct answers, though, are a little. A too-detailed answer is a sign that (a) the speaker wants to deny the listener the challenge of working through the subtleties or (b) the speaker doesn’t think the listener is smart enough to figure things out.

Tactics: Roxy’s people are all shapeshifters, although of variable skill. The least skilled can only change surface color and texture, and the most skilled can change their body chemistry and grow new limbs. Roxy’s something like 70th-80th percentile. She can adjust her biochemistry and physical structure to breathe air. She;s able to reinforce her physical structure enough to resist damage and to survive hard vacuum.She's had a galactic tranlator bug put in.The Green Water People are not generally teleporters. They have vestigial teleportation abilities (the spatial awareness and telekinesis, for example), but, evolutionarily speaking, they seems to have traded full teleportation for increased mental capacity some time ago. There are some creatures native to the planet that do still teleport. If a sentient inhabitant exhibits the ability, it’s rare enough to be considered a mutation, not a throwback. Roxy had her latent ability artificially activated. Why? You’d have to ask her. The unexpected edge has a lot to do with why she was able to stay free for long enough to rack up so many charges against her. The process also improved her secondary teleportation abilities somewhat. By her people’s standards, Roxy is either the low end of Meta, or the high end of Para.