Name: |
Ermine (Jacqueline) |
Player: |
Diane Sodher |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 21/51 |
STR |
10 |
x1 |
|
11 |
| 23 |
DEX |
10 |
x3 |
|
39 |
| 23 |
CON |
10 |
x2 |
|
26 |
| 12/18 |
BODY |
10 |
x2 |
|
4 |
| 23 |
INT |
10 |
x1 |
|
13 |
| 15 |
EGO |
10 |
x2 |
|
10 |
| 13 |
PRE |
10 |
x1 |
|
3 |
| 20 |
COM |
10 |
x1/2 |
|
5 |
| 15 |
PD |
4 |
x1 |
|
11 |
| 15 |
ED |
5 |
x1 |
|
10 |
| 5 |
SPD |
3.3 |
x10 |
|
17 |
| 9 |
REC |
9 |
x2 |
|
0 |
| 46 |
END |
46 |
x1/2 |
|
0 |
| 35/41 |
STUN |
35 |
x1 |
|
0 |
|
Characteristics Cost: |
149 |
|
| STR Roll: |
13/19- |
| DEX Roll: |
14- |
| CON Roll: |
14- |
| INT Roll: |
14- |
| EGO Roll: |
12- |
| PER Roll: |
17- |
|
| Run: 6/16" |
| Swim: 2" |
| Jump: 10" |
|
|
|
|
|
| Disadvantages |
+ Base: 100 |
30
|
Berserk: twin hurt
; Circumstances: Very Common, +15
|
10
|
Berserk: mindlink broken
; Circumstances: Common, +10
|
5
|
Berserk: someone is extremely unflattering about parents
; Circumstances: Common, +10
|
10
|
Distinctive Features: Anthropomorph
; Concealability: Concealable, 10
|
5
|
Distinctive Features: Identical Twin
; Concealability: Easily, 5
|
20
|
Hunted: purists
; Capabilities: More Powerful, 15
; Non-combat Influence: Extensive, +5
|
10
|
Public Identity
|
5
|
Rivalry: elder 3 siblings
; Situation: Professional, 5
|
55
|
Disadvantages
|
25
|
Other: skill bonus
|
|
|
|
Disad Total: |
175 |
Exp Spent + |
1 |
Cost = |
276 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
10 |
Elemental Control (12-pt reserve)
; Incantation: Instant Power, -¼
(12)
|
|
a-17 |
Growth-6 (×64 mass, ×4 height)
; Mass: 3,520 kg/7,744 lbs
; Height: 660 cm/21'8"
; Extra STR: 30
; Knockback Reduction: -6
; Extra BODY: 6
; Extra STUN: 6
; DCV Penalty: -4
; PER Penalty: +4
; Add to Characteristics: Yes
; Concentrate: ½ DCV, -¼
; Reduced END: Half, +¼
; Incantation: Instant Power, -¼
(37)
|
1
|
b-6 |
Damage Resistance (16 PD/16 ED)
; OIF: -½
; Focus Breakability: Unbreakable
; Focus Applicability: Personal
; Focus Expendability: Hard to Acquire, -¼
; Hardened: ×2, ½
; Incantation: Instant Power, -¼
(24)
|
|
c-15 |
Invisibility (Normal Sight, Sight, Hearing, No Fringe)
; Sense Group: Hearing, 10
; OIF: -½
; Focus Breakability: Unbreakable
; Focus Expendability: Hard to Acquire, -¼
; Activation: 14-, -½
; Incantation: Instant Power, -¼
(50)
|
5
|
d-10 |
Running (+10", 16", NC: 64")
; Non-Combat Multiplier: ×4, +5
; Non-Combat (MPH): 74
; Incantation: Instant Power, -¼
(25)
|
3
|
e-5 |
3d6 Drain: intelligence (Return/turn)
; Special Effect: batting eyes
; Gestures: Instant Power, -¼
; Activation: 8-, -2
; Concentrate: ½ DCV, -¼
; Incantation: Instant Power, -¼
(30)
|
3
|
5 |
Enhanced Perception (all) (+3 to PER)
; OIF: -½
; Focus Breakability: Unbreakable
; Focus Expendability: Hard to Acquire, -¼
(9)
|
|
7 |
Mind Link: with Bast
; Minds: One Specific Mind, +5
; Distance: Any, +5
; Always On: -½
(10)
|
|
3 |
Acrobatics
|
14-
|
3 |
Breakfall
|
14-
|
3 |
Climbing
|
14-
|
3 |
Stealth
|
14-
|
3 |
Security Systems
|
14-
|
3 |
Combat Piloting
|
14-
|
3 |
Paramedic
|
14-
|
3 |
Computer Programming
|
14-
|
3 |
Seduction
|
12-
|
2 |
Contact: mom
|
11-
|
3 |
Ambidexterity
|
|
20 |
Kenjitsu
|
|
(1) |
off hand
|
|
(1) |
melee
|
|
(4) |
Fast Strike (OCV +2, DCV +0, 12d6)
|
|
(4) |
Martial Dodge (OCV --, DCV +5)
|
|
(5) |
Passing Strike (OCV +1, DCV +0, 10d6+v/5)
|
|
(3) |
Knowledge Skill: anylize style Kenjitsu
|
14-
|
(15) |
+5 level w/martial manouvers
|
|
|
package bonus
|
|
|
style bonus
|
|
127 |
: Skills and Powers Cost |
149 |
+ Characteristics Cost |
276 |
= Total Cost |
|
|
|
| Base OCV: |
8 |
Base DCV: |
8 / 4 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
+5 martial manouvers
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
" |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
" |
+2 vs. RMod |
| Disarm |
" |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
" |
-- |
+3 |
vs. all attacks, abort |
| Grab |
" |
-1 |
-2 |
grab, do STR |
| Haymaker |
" |
0 |
-5 |
15½d6 bef. Pushing |
| Move By |
" |
-2 |
-2 |
5d6+v/5 |
| Move Through |
" |
-v/5 |
-3 |
10d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
" |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
" |
+0 |
+0 |
|
| Covered |
" |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
" |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
" |
-1/3d6 |
0 |
full STUN, " BODY |
| Roll w/Punch |
" |
-2 |
-2 |
" STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
Ê" |
hit mult. targets HTH |
| Fast Strike |
" |
+2 |
0 |
12d6 |
| Martial Dodge |
" |
|
+5 |
|
| Passing Strike |
" |
+1 |
0 |
10d6+v/5 |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 23, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 15/15 ED/rED: 15/15 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 459½kg/28½ ton |
|