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Name:
Heather Duchene (Bolt)
Player:
Sylvia Rudy
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
3
23
DEX
10
x3
39
20
CON
10
x2
20
12
BODY
10
x2
4
18
INT
10
x1
8
15
EGO
10
x2
10
13
PRE
10
x1
3
14
COM
10
x1/2
2
6
PD
3
x1
3
8
ED
4
x1
4
5
SPD
3.3
x10
17
10
REC
7
x2
6
45
END
40
x1/2
2
35
STUN
29
x1
6
Characteristics Cost:
127
STR Roll: 12-
DEX Roll: 14-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
24 
Susceptibility: Water ; Condition: Common, +10 ; Only in Hero ID: -¼  
20 
Hunted: Philadelphia VIPER Nest ; Capabilities: More Powerful, 15 ; Non-combat Influence: Extensive, +5 ; Geographical Area: Limited, -5  
20 
Code Against Killing  
15 
Student  
15 
Secret Identity  
15 
Migraines  
15 
DNPC: Roomates  
10 
Limited Social Skills  
10 
Accidental Change: Exposure to Electric Current  
Distinctive Features: Paranormal (shows up as paranormal on scans) ; Concealability: Easily, 5  
Experience
82
Disad Total:
149
Exp Spent +
74
Cost =
323

Heather Duchene (Bolt)

Pts Skill /
Talent / Perk / Power
END/
Roll
56 
Multipower (70-pt reserve) ; Only in Hero ID: -¼ ; Active Points: 70 (70)
m-6 
35" Flight (NC: 70") ; Non-Combat (MPH): 130 ; Surfaces only: -½ ; Only Along Metal: -½ ; Active Points: 70 ; Only in Hero ID: -¼ ; Active Points: 70 (70)  7
m-8 
Force Field (25 PD/25 ED) ; Active Points: 50 ; Only in Hero ID: -¼ ; Active Points: 50 (50)  5
m-10 
9d6 Energy Blast ; Versus: ED ; Damage Shield: +½ ; Active Points: 67 ; Only in Hero ID: -¼ ; Active Points: 67 (67)  7
m-10 
12d6 Energy Blast ; Versus: ED ; Active Points: 60 ; Only in Hero ID: -¼ ; Active Points: 60 (60)  6
u-3 
Desolidification ; Only in Hero ID: -¼ ; Active Points: 40 (40)  4
21 
Sense Electricity ; Concentrate: ½ DCV, -¼ ; Only in Hero ID: -¼ (31)
(16) 
Sense (+3 to PER) (16)
(5) 
Discriminatory Sense (Normal Sight) (5)
(10) 
360-Degree Sensing (Unusual Senses) (10)
11 
Computer Programming  17-
Research  15-
Computer Science  15-
Stealth  15-
Security Systems  16-
Robotics  14-
Cryptography  14-
Systems Operation  13-
Electronics  14-
Knowledge Skill: RPGs  11-
KS: Strategy Games (Chess, Go)  8-
Knowledge Skill: 0-G combat  8-
Martial Dodge (OCV --, DCV +5)
Martial Grab (OCV -1, DCV -1, STR 23)
+3 level w/Tight Group: Electricity
Scientist
Cramming
196
: Skills and Powers Cost
127
+ Characteristics Cost
323
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 Tight Group: Electricity
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
4d6 bef. Pushing
Move By
"
-2
-2
1½d6+v/5
Move Through
"
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Martial Dodge
"
+5
Martial Grab
"
-1
-1
STR 23
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 23, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 31/25   ED/rED: 33/25   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 151½kg