Name:  Melissa Ford
Alternate IDs:  Gladiatrix I
Player:  Sylvia Rudy

Val Char Roll Notes
18 STR 13- HTH Damage 3 1/2d6 END [2]
19 DEX 13- OCV 6 DCV 6
18 CON 13-
15 BODY 12-
13 INT 12- PER Roll 12-
13 EGO 12- ECV: 4
18 PRE 13- PRE Attack: 3 1/2d6
16 COM 12-
6 PD    
6 ED    
4 SPD    
10 REC   Run: 8"
40 END   Swim: 2"
40 STUN   Leap: 3 1/2"

Disadvantages Pts
Normal Characteristic Maxima  20
Psychological Limitation: Code Versus Killing Common, Total  20
DNPC: Reporter Boyfriend 11- (Normal; Useful noncombat position or skills; Unaware of character's adventuring career/Secret ID)  15
Social Limitation: Secret Identity Frequently (11-), Major  15
Psych. Lim.: Early Feminist (Very Common; Moderate)  15
Hunted: Local Crime Family: 11- (Less Pow; Harshly Punish; Extensive Non-Combat Influence)  15
 
XP
 
0
 
  Base : 150
  Disads : +100
  XP Spent : +0
  Total = 250
 
113 : Characteristics Cost
0 + Powers Cost
137 + Martial Arts/Skills/Perks/Talents Cost
250 = Total Cost
Pts.  Power/Skill/Perk/Talent END
  Martial Arts
5   Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 5 1/2d6 Strike   
4   Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6   
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
4   Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 43 STR vs. Grabs   
4   Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike   
4   Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND   
8   +2 HTH Damage Class(es)   
 
  Skills
5   Acrobatics 14-   
7   Breakfall 15-   
3   Concealment 12-   
7   Criminology 14-   
3   Deduction 12-   
3   Interrogation 13-   
7   Lockpicking 15-   
3   Paramedics 12-   
3   Security Systems 12-   
7   Stealth 15-   
3   Streetwise 13-   
3   Tactics 12-   
16   +2 with All Combat   
15   +3 with HTH Combat   
10   Defense Maneuver: I-IV    
9   WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Homemade Weapons, Staffs, Whips   
 
Base OCV: 6   Base DCV: 6   Base ECV: 4
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  
 
Levels: +2 with All Combat,+3 with HTH Combat

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 19 SPD: 4 ECV: 4
Phases: 3, 6, 9, 12
6 PD (0 rPD) 6 ED (0 rED) MD: 0
END: 40 STUN: 40 BODY: 15

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Height: 5' 10" Hair: Blonde
Weight: 150 lbs Eyes: Green
Appearance: 
Background: