Frostbite Convention Player 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
19 DEX 10 27 19 13- OCV 6 DCV 6
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
5 PD 3 2 5/25 5/25 PD (0/20 rPD)
5 ED 4 1 5/20 5/20 ED (0/15 rED)
4 SPD 2.9 11 4 Phases: 3, 6, 9, 12
10 REC 7 6 10
40 END 36 2 40
34 STUN 29 5 34
6" Running 6 0 6"
2" Swimming 2 0 2"
2 1/2"/1"" Leaping 3 0 2 1/2" 99 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
APPEARANCE
Hair Color:  Blond
Eye Color:  Blue
Height:  5' 11"
Weight:  200 lbs
Description:

 Frostbite Convention Player 
DEFENSES
Type Amount Notes
Physical Defense 5/25 Current BODY:
Res. Phys. Defense 0/20 (13)
Energy Defense 5/20 Current END:
Res. Energy Defense 0/15 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (34)
STUNTS & FIGHTING STYLE
Synopsis: Andy became Frostbite a few years ago, when apparently latent cold powers were triggered by a refrigeration accident. Alex is married and has an 8 year old child. Neither the spouse nor the child knows Alex is really Frostbite, which is probably just as well.

Translation for the Champions(tm) Impaired:

The Stats - The first ten rows of statistics are the base statistics and mean just about what they look like. The range is more or less from ten to twenty, with ten indicating the level of a healthy, normal human and twenty indicating the limit of human capacity. Andy is moderately strong for a hero, very agile and tough, and quite impressive. Andy is okay with willpower and intelligence. The rest of column are the figured statistics. If you don't know the system, just don't worry about them. I'll tell you if you need them.

The Notes - Anything ending in CV is a "combat value". I'll ask you for these numbers when you get into a fight. Speed (SPD) and dexterity (DEX) tell me who goes first in a fight, and determine moves in what phase (a round has twelve phases, the phases you move in are listed in the notes in the SPD row). If a skills comes into play, I may ask you to roll 3d6 against the number in the Roll column (you want to roll under this number to make a successful skill roll).

Disadvantages - Champions(tm) works on a point system. You pay for skills and powers with points, some of which you get by taking disads. Andy has a spouse and child, a secret identity, an aura of cold that makes the secret identity a little hard, and is extra vulnerable to heat.

Powers - Andy has cold powers, not ice powers. Frostbite is protected by an aura of intense cold. Andy can project cold from a distance or lower somebody's body temperature by touch (causes them to go into shock).

Skills - The skills are just what they sound like. Andy speaks good, but accented Russian and Polish, and can get by in Japanese.
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Frostbite Convention Player 
SUPERPOWERS!
Cost  Power END
COLD POWERS Elemental Control
15 Elemental Control, 30-point powers
20   1)   COLD AURA:  FF (20 PD/15 ED) (35 Active Points) 3
16   2)   COLD ZONE:  Change Environment 4" radius, -3 Temperature Level Adjustment, Reduced Endurance (0 END; +1/2) (31 Active Points) 0
45   3)   COLD ZONE:  Drain SPD 3d6, Cumulative (+1/2), Area Of Effect (One Hex; +1/2) (60 Active Points) 6
45   4)   FROST TOUCH:  Drain STUN 6d6 (60 Active Points) 6
45   5)   FREEZE BLAST:  EB 12d6 (60 Active Points) 6
15 TEMPERATURE SENSE:  IR Perception (Touch Group), Increased Arc Of Perception (360 Degrees), Range 0
2 WITHSTAND COLD:  LS (Safe in Intense Cold) 0
203 Total Powers Cost

 Frostbite Convention Player 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
9 Bureaucratics 16-
3 Language: Russian (completely fluent)
2 Language: Japanese (fluent conversation)
3 Language: Polish (completely fluent)
3 Paramedics 12-
7 Conversation 15-
7 Persuasion 15-
6 PS: Artist 15-
3 Combat Driving 13-
3 Breakfall 13-
2 Forgery (Art Objects) 12-
48 Total Skills Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima
10 Social Limitation: Day Job (Frequently, Minor)
35 DNPC: Spouse and child 14- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)
15 Social Limitation: Secret Identity Frequently (11-), Major
20 Hunted: GM Option 11- (As Pow, NCI, Harshly Punish)
20 Psychological Limitation: Code Versus Killing Common, Total
20 Vulnerability: 2 x STUN Heat (Common)
10 Distinctive Features: Cold Aura (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
150 Total Disadvantages Cost

 Frostbite Convention Player 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 11" Hair: Blond
Weight: 200 lbs Eyes: Blue
PERSONALITY & MOTIVATION
Exactly what kind of refrigeration accident Andy was in (or what exactly a
'refrigeration accident' is, anyway) is up to the player. Andy is a graphic
artist, married, with one child.
CATCH PHRASE(S)
POWERS & SPECIAL EFFECTS

 Frostbite Convention Player 
ORIGIN
Andy became Frostbite a few years ago, when apparently latent cold powers were triggered by a refrigeration accident. Alex is married and has an 8 year old child. Neither the spouse nor the child knows Alex is really Frostbite, which is probably just as well.
Character created with Hero Designer (version 2.42)