| Type |
Amount |
Notes |
| Physical Defense |
5/25 |
Current BODY: |
| Res. Phys. Defense |
0/20 |
(13) |
| Energy Defense |
5/20 |
Current END: |
| Res. Energy Defense |
0/15 |
(40) |
| Mental Defense |
0 |
Current STUN: |
| Power Defense |
0 |
(34) |
|
Synopsis: Andy became Frostbite a few years ago, when apparently latent cold powers were triggered by a refrigeration accident. Alex is married and has an 8 year old child. Neither the spouse nor the child knows Alex is really Frostbite, which is probably just as well.
Translation for the Champions(tm) Impaired:
The Stats - The first ten rows of statistics are the base statistics and mean just about what they look like. The range is more or less from ten to twenty, with ten indicating the level of a healthy, normal human and twenty indicating the limit of human capacity. Andy is moderately strong for a hero, very agile and tough, and quite impressive. Andy is okay with willpower and intelligence. The rest of column are the figured statistics. If you don't know the system, just don't worry about them. I'll tell you if you need them.
The Notes - Anything ending in CV is a "combat value". I'll ask you for these numbers when you get into a fight. Speed (SPD) and dexterity (DEX) tell me who goes first in a fight, and determine moves in what phase (a round has twelve phases, the phases you move in are listed in the notes in the SPD row). If a skills comes into play, I may ask you to roll 3d6 against the number in the Roll column (you want to roll under this number to make a successful skill roll).
Disadvantages - Champions(tm) works on a point system. You pay for skills and powers with points, some of which you get by taking disads. Andy has a spouse and child, a secret identity, an aura of cold that makes the secret identity a little hard, and is extra vulnerable to heat.
Powers - Andy has cold powers, not ice powers. Frostbite is protected by an aura of intense cold. Andy can project cold from a distance or lower somebody's body temperature by touch (causes them to go into shock).
Skills - The skills are just what they sound like. Andy speaks good, but accented Russian and Polish, and can get by in Japanese. |
|
| OCV: |
6 |
DCV: |
6 |
| Combat Skill Levels:
|
|
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|