Dreamer convention player 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
31 STR 10 8 31/41 15- / 17- HTH Damage 6d6/8d6 END [6/7]
19 DEX 10 27 19 13- OCV 6 DCV 6
18 CON 10 16 18 13-
16 BODY 10 12 16 12-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
20 PRE 10 10 20 13- PRE Attack: 4d6
18 COM 10 4 18 13-
5 PD 4 1 5/17 5/17 PD (0/10 rPD)
5 ED 4 1 5/22 5/22 ED (0/15 rED)
4 SPD 2.9 11 4 Phases: 3, 6, 9, 12
10 REC 8 4 10
40 END 36 2 40
40 STUN 34 6 40
6" Running 6 0 6"
2" Swimming 2 0 2"
6"/3"" Leaping 6 0 6"/8" 126 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 6"/8"
V. Leap (3") 3"/4"
Flight 15" [240" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
APPEARANCE
Hair Color:  Red
Eye Color:  Green
Height:  5' 4"
Weight:  110 lbs
Description:

 Dreamer convention player 
DEFENSES
Type Amount Notes
Physical Defense 5/17 Current BODY:
Res. Phys. Defense 0/10 (16)
Energy Defense 5/22 Current END:
Res. Energy Defense 0/15 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (40)
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Dreamer convention player 
SUPERPOWERS!
Cost  Power END
10 Density Increase (200 kg mass, +10 STR, +2 PD/ED, -2" KB) 1
16 LS (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) 0
Elemental Control
20 Elemental Control, 40-point powers
20   1)   Desolidification (40 Active Points) 4
20   2)   FF (10 PD/15 ED) (25 Active Points) 2
25   3)   Flight 15", x16 Noncombat (45 Active Points) 4
13   4)   +13 STR, Affects Physical World (+2) (39 Active Points); No Figured Characteristics (-1/2) 4
32   5)   EB 12d6 (60 Active Points); 6 Recoverable Charges (-1/4) [6 rc]
25   6)   EB 4d6, Damage Shield (Affects Mental And Physical Attackers; Offensive; +1 1/4) (45 Active Points) 4
181 Total Powers Cost

 Dreamer convention player 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
14 Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 17-
4 Systems Operation (Communications Systems) 14-
2 Language: French (fluent conversation)
7 Cryptography 15-
4 Electronics (Communications Systems) 14-
5 Mechanics 14-
7 Stealth 15-
43 Total Skills Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima
15 Social Limitation: Secret Identity Frequently (11-), Major
20 Psychological Limitation: Code Versus Killing Common, Total
15 Physical Limitation: Loses Focus When Outside the Same City as "Noah" (Frequently, Greatly Impairing)
15 Psychological Limitation: Overconfident (Common, Strong)
10 Social Limitation: Curfew (Frequently, Minor)
35 DNPC: Parents 14- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)
20 Psychological Limitation: Shy / Undersocialized (Very Common, Strong)
150 Total Disadvantages Cost

 Dreamer convention player 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 4" Hair: Red
Weight: 110 lbs Eyes: Green
PERSONALITY & MOTIVATION
Name: Noah Webster Kensington Age: 14 Gender: Male
Hair: Red, dk. Eyes: Green, lt. Height: 5'4"
Build: slender Race: Caucasian
CATCH PHRASE(S)
POWERS & SPECIAL EFFECTS
Snyopsis: It should be noted that while Noah is a kid in person, his astral form appears significantly older and larger. He's also precocious enough that most of the other heros take him for a somewhat immature adult. And a lot of heros are pretty immature, so it's not really all that noticeable.

The Stats - The first ten rows of statistics are the base statistics and mean just about what they look like. The range is more or less from ten to twenty, with ten indicating the level of a healthy, normal human and twenty indicating the limit of human capacity. For Noah, this translates as unimpressive strength (for a hero), fair dexterity/agility, and pretty good looks. He's very bright and very strong willed. The second column are the figured statistics. If you don't know the system, just don't worry about them. I'll tell you if you need them

Stats - Anything ending in CV is a "combat value". I'll ask you for these numbers when you get into a fight. The speed and dexterity tell me who goes first in a fight, and who moves in what phase (a round has twelve phases, the phases you move in are listed at the bottom of this section). The rolls are just what they sound like. If one of those skills comes into play, I may ask you to roll 3d6 (you want to roll under this number to make a successful skill roll).

Disadvantages - HERO(tm)works on a point system. You pay for skills and powers with points, some of which you get by taking disads, Noah is, underneath it all, still a kid, and a little shy, although he picks up some bluster in his hero form. He has a little trouble balancing his secret id, with a curfew from his parents, and heroic friends who set their own schedules.

Powers - Noah, or Dreamer at this point, rarely adventures in person. He separates an astral/energy self from his body and physically stays at home. This is how nobody's caught on to the fact that he's a kid. His body as Noah is not strong enough to channel the energy powers, although he hopes that will change as he ages. He can turn his energy form intangible, or even a little more dense. He can throw energy bolts, but only a few per excursion as they are, in a way, parts of himself.

Skills - Noah can use a computer, basically. He also speaks accented, but understandable French. He's pretty good with puzzles and mechanical things.

Maneuvers - These happen in combat. If you don't already know the system, don't worry about it.

Origin/Background - Noah started having unusually vivid dreams when he was twelve. Being a fairly bright child, he soon realized that the stuff he was dreaming really happened. He'd already developed a reputation as the Dreamer, so he stuck with it. He joined up with his current hero team last year and is having a ball. Noah always wanted to be a hero, and now he is! Cool! Noah lives with his parents (surprise, surprise) and goes to school like a normal 14-year old. He's geeky enough to have no real social life, so he spends a lot of his afternoons and weekends "doing homework" in his room (really out being a hero). His parents have no clue. It's the family that's always the last to know.

 Dreamer convention player 
ORIGIN
It should be noted that while Noah is a kid in person, his astral form appears significantly older and larger. He's also precocious enough that most of the other heros take him for a somewhat immature adult. And a lot of heros are pretty immature, so it's not really all that noticeable.
Character created with Hero Designer (version 2.42)