DayStar Convention Player 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
13 CON 10 6 13 12-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-/15-
13 EGO 10 6 13 12- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
5 PD 3 2 5/20 5/20 PD (0/15 rPD)
8 ED 3 5 8/28 8/28 ED (0/20 rED)
3 SPD 2.6 4 3 Phases: 4, 8, 12
10 REC 6 8 10
40 END 26 7 40
40 STUN 30 10 40
8" Running 6 4 8"
4" Swimming 2 2 4"
3"/1 1/2"" Leaping 3 0 3" 102 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 4" [8" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
APPEARANCE
Hair Color:  Blue
Eye Color:  Brown
Height:  6' 0"
Weight:  180 lbs
Description:

 DayStar Convention Player 
DEFENSES
Type Amount Notes
Physical Defense 5/20 Current BODY:
Res. Phys. Defense 0/15 (15)
Energy Defense 8/28 Current END:
Res. Energy Defense 0/20 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (40)
STUNTS & FIGHTING STYLE
Translation for the Champions(tm) Impaired

The Stats - The first ten rows of statistics are the base statistics and mean just about what they look like. The range is more or less from ten to twenty, with ten indicating the level of a healthy, normal human and twenty indicating the limit of human capacity. Alex is fairly strong, agile and tough, about average bright, and really cute. The second column are the figured statistics. If you don't know the system, just don't worry about them. I'll tell you if you need them.

The Notes - Anything ending in CV is a "combat value". I'll ask you for these numbers when you get into a fight. Speed (SPD) and dexterity (DEX) tell me who goes first in a fight, and determine moves in what phase (a round has twelve phases, the phases you move in are listed in the notes in the SPD row). If a skills comes into play, I may ask you to roll 3d6 against the number in the Roll column (you want to roll under this number to make a successful skill roll).

Disadvantages - Champions(tm) works on a point system. You pay for skills and powers with points, some of which you get by taking disads. Alex has a secret identity, a deep moral objection to killing, a fear of the dark, a kid sister, a problem with the identical twin, and needs to keep a schedule for the day job.

Powers - DayStar has light powers. Alex can shoot bursts of concentrated light (lasers) from the hands, make light illusions and disguises, and turn invisible. Daystar is also protected by a force field of light.

Skills - Alex is a hero. And a cop. And has the requisite skills, as seen. The rolls work the same as the skill rolls in the "useful" section. Alex's Spanish is heavily accented, but pretty good.

Maneuvers - These happen in combat. If you don't already know the system, don't worry about it.

Origin/Background - Alex, his/her twin sibling Sandy, and his younger sister Alys, grew up in orphanages. When the twins grew old enough to be on their own, they took different paths. Alex became a police officer, and in the off hours, a hero. Alex was recently able to locate his sister and has taken custody of her. Alys is sixteen. Alex lives in a small apartment in the city. Alex does have to live on a cop's salary and has very little margin.
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 DayStar Convention Player 
SUPERPOWERS!
Cost  Power END
6 +3 PER with Sight Group 0
LIGHT POWERS Elemental Control
20 Elemental Control, 40-point powers
20   1)   INVISIBILITY:  Invisibility to Sight Group , Usable By Other (+1/4) (25 Active Points) 2
20   2)   LIGHT ILLUSIONS:  Sight Group Images Increased Size (4" radius; +1/2), +/-3 to PER Rolls, Increased Maximum Range (700"; +1/4) (33 Active Points) 3
20   3)   LIGHT BURST:  Sight Group Flash 8d6 (40 Active Points) 4
20   4)   FORCE FIELD:  FF (15 PD/20 ED/5 Flash Defense: Sight Group) (40 Active Points) 4
32   5)   LASER:  EB 12d6 (60 Active Points); Beam (-1/4) 6
41   6)   ILLUSION DISGUISE:  Shape Shift (Sight Group, limited group of shapes), Imitation, Instant Change, Usable Simultaneously (up to 4 people at once; +3/4) (61 Active Points) 6
179 Total Powers Cost

 DayStar Convention Player 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 Bureaucratics 13-
11 Criminology 16-
7 Deduction 14-
3 Interrogation 13-
2 Language: Spanish (fluent conversation)
3 Lockpicking 12-
3 PS: Police Officer 12-
7 Paramedics 14-
5 Stealth 13-
44 Total Skills Cost
PERKS
Cost  Name
2 Fringe Benefit: Local Police Powers
18 Police Department: Contact (Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 13-
5 Street Connections: Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
25 Total Perks Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima
15 Social Limitation: Secret Identity Frequently (11-), Major
20 Psychological Limitation: Code Versus Killing Common, Total
15 Psychological Limitation: Fear of Dark (Common, Strong)
15 DNPC: Kid Sister, Alys 14- (Slightly Less Powerful than the PC)
5 Rivalry: Professional (twin brother, villain), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
20 Hunted: GM option 11- (As Pow, NCI, Harshly Punish)
10 Vulnerability: 2 x STUN Dark-based Attacks (Uncommon)
15 Psychological Limitation: Honorable Common, Strong
10 Social Limitation: Day Job (Frequently, Minor)
5 Money: Poor
150 Total Disadvantages Cost

 DayStar Convention Player 
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 0" Hair: Blue
Weight: 180 lbs Eyes: Brown
PERSONALITY & MOTIVATION
Name: Alex Chandler Age: 21 Gender: Player Option
Hair: Brown, Lt. Eyes: Blue, med. Height: 6'0"
Build: average Race: Indeterminate
CATCH PHRASE(S)
POWERS & SPECIAL EFFECTS

 DayStar Convention Player 
ORIGIN
DayStar was born with light powers. Daystar's identical twin, NightStar, was born with (go ahead, guess) dark powers. There is also a kid sister, whose powers are only just developing. NightStar has, unfortunately, fallen prey to the temptation of greed, evil, and general nastiness, causing all sorts of confusion.
Character created with Hero Designer (version 2.42)